#include "ClientRegion.hpp"

ClientRegion::ClientRegion():Region(){
    
}

void ClientRegion::bind(lua_State* luaState){
	luabind::module(luaState)[
        luabind::class_<ClientRegion>("Region")
            .def_readonly("index", &ClientRegion::index)
            .def_readwrite("hasScript", &ClientRegion::hasScript)
            .def_readwrite("updateable", &ClientRegion::updateable)
    ];
}

void ClientRegion::push(lua_State* luaState){
	luabind::object o = luabind::object(luaState, this);
    o.push(luaState);
}
